Spore Creature Creator
While digging around the Spore info I ran across a cool trick they're using to import community shared critters into the game - simply download the image and drag it onto Spore.
My first thought was, "How'd they do that?"
It's not a GUID filename, too easy for users to screw up. Maybe embedded EXIF or similar metadata? Nope, couldn't find any. Then I happened to look at the alpha channel for the PNG image. By reducing the alpha mask to 1 bit at the low and high ends reveals some hidden watermark data.Apparently the creatures only need 2k of data to define their parts, placement, size and paint styles. The game fills in the rest.


1 Comments:
Since hearing about the whole spore png->creature thing, I've been curious as well. I'm hoping someone can figure it all out at some point, and its really interesting to watch. There are also a few comments in the bottom of a slashdot thread about it.
Also, after having ended up on your blog via google, I noticed we're in the same town. Hooray Corvalley :)
Post a Comment
Links to this post:
Create a Link
<< Home